Contrast with Chest Monster, which is a monster that disguises itself as a Power-Up or other item, and Power-Up Letdown, which is a Power-Up that is unintentionally hindering. Whatever their method, it's a Power-Up that powers you down instead. It could also be an item that has random effects, some of which are negative.Beneficial and harmful items may differ only in color, which hurts players with poor color vision or a monochrome display. Other times, they try to look similar to a beneficial item to trick a player into taking it.Which raises questions: why would your character go out of their way to pick up something harmful? Or are we to understand that they literally absorb all in-game powerups via skin contact? Sometimes they just wait in strategic locations for hapless players to stumble into them, in which case they serve as an obstacle to be avoided.In games where immediately useful items randomly drop from killed enemies or other things, having them sometimes be poison mushrooms serves to punish players for blindly chasing down items as soon as they appear. So, if it's harmful, why would anyone pick it up or use it? Players don't mean to, but poison mushrooms have four main ways of getting around that: Differs from Power Up Letdown in that the harm it causes is direct and intentional, rather than from a design flaw. Pac-Man before trying the super power pellets, Pac-Man: The Animated SeriesĪn item which harms the player who picks it up or uses it instead of helping them.
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